Process of creating the World War I British SE5a Scout/Fighter.
Setting up my "reference boards" as I call them, . . .
I beging by blocking out major shapes of the wings and fuselage, . . .
Major areas of the plane begin to take shape, . . .
I continue to modify and refine the shapes, At this point I start to mod the model, cutting, adding faces to the mesh to add appropriate details.
Noe that the mesh is mostly done, I model the cockpit and controls.
All modeling is done and now I move on to texture mapping. I'm of the process of keeping 3ds Max and Photoshop open, . . . As I modify the maps, I see the
Here's a low-res image of the texture mapping. The actual size is usually 8000x8000 and I save them as .tif format.
Here's a low-res image of the texture mapping. The actual size is usually 8000x8000 and I save them as .tif format.
Here's a low-res image of the texture mapping. The actual size is usually 8000x8000 and I save them as .tif format.
Here's a low-res image of the texture mapping. The actual size is usually 8000x8000 and I save them as .tif format.